Changeset 178 in tspsg-svn for trunk/help/html/en/mainwindow.html
- Timestamp:
- Jun 7, 2011, 1:13:12 AM (13 years ago)
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trunk/help/html/en/mainwindow.html
r177 r178 20 20 <h1>Main Window</h1> 21 21 <p>This is the main application windows. It consists of <a href="#menu" class="place">Main Menu</a>, <a href="#task" class="place">Task Tab</a>, <a href="#solution" class="place">Solution Tab</a> and <a href="#status" class="place">Status Bar</a>.</p> 22 <p class="info tip">Get context tip in the Status Bar while hovering your mouse over different elements (Desktop platforms only).</p> 22 <p class="screenshot"><img src="images/mainwindow.png" alt="Main Window" /></p> 23 <p class="tip">Get context tip in the Status Bar while hovering your mouse over different elements (Desktop platforms only).</p> 23 24 <h2><a id="menu">Main Menu</a></h2> 24 25 <p class="inprogress"></p> 25 26 <h2><a id="task">Task Tab</a></h2> 26 27 <p>Task Tab is pretty simple. It has the following elements:</p> 28 <p class="screenshot"><img src="images/mainwindow.task.png" alt="Task Tab" /></p> 27 29 <ol class="params"> 28 30 <li><span class="name">Variant</span> <span class="type">[integral number from 1 to 99]</span> - it doesn't affect anything, except it is printed in the solution header.</li> 29 31 <li><span class="name">Cities</span> <span class="type">[integral number from 3 to 50]</span> - the number of cities in the task. <div class="note">The higher the number of cities, the longer it takes to solve the task.</div></li> 30 <li><span class="name">Task Table</span> <span class="type">[any floating point number or "---" for infinity]</span> - this table contains the task itself. Each cell represents a travel price from the city, indicated in the row, to the city, indicated in the column. <div class="info tip">Also, you can enter infinity by entering any non-numeric value (e.g., any random character).</div></li> 31 <li><span class="name">Random</span> <span class="type">[button]</span> - if you press this button the table will be filled with random values, according to the settings in the <span class="place">Settings</span> -> <a href="preferences.html" class="place">Preferences...</a> -> <a href="preferences.html#task" class="place">Task Section</a>. 32 <div class="warning">Any unsaved changes in the table will be overwritten without prompt.</div></li> 32 <li><span class="name">Task Table</span> <span class="type">[any floating point number or "---" for infinity]</span> - this table contains the task itself. Each cell represents a travel price from the city, indicated in the row, to the city, indicated in the column. <div class="tip">Also, you can enter infinity by entering any non-numeric value (e.g., any random character).</div></li> 33 <li><span class="name">Random</span> <span class="type">[button]</span> - if you press this button the table will be filled with random values, according to the settings in the <span class="place">Settings</span> -> <a href="preferences.html" class="place">Preferences...</a> -> <a href="preferences.html#task" class="place">Task Section</a>. <div class="warning">Any unsaved changes in the table will be overwritten without prompt.</div></li> 33 34 <li><span class="name">Solve</span> <span class="type">[button]</span> - this button starts the solution process. The progress will be shown and the <a href="#solution" class="place">Solution Tab</a> will be activated on success.</li> 34 35 </ol> 35 36 <h2><a id="solution">Solution Tab</a></h2> 36 37 <p>Solution tab contains the solution text area and two buttons:</p> 38 <p class="screenshot"><img src="images/mainwindow.solution.png" alt="Solution Tab" /></p> 37 39 <ol class="params"> 38 40 <li><span class="name">Solution text</span> <span class="type">[rich text]</span> - after the successful solution it contains its steps and graph. The output can be customized in the <span class="place">Settings</span> -> <a href="preferences.html" class="place">Preferences...</a> -> <a href="preferences.html#output" class="place">Output Section</a>.</li>
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