/*! * \file settingsdialog.h * \author Copyright © 2007-2010 Lёppa * * $Id: settingsdialog.h 141 2010-10-03 12:01:00Z laleppa $ * $URL: https://tspsg.svn.sourceforge.net/svnroot/tspsg/trunk/src/settingsdialog.h $ * * \brief Defines SettingsDialog class. * * TSPSG: TSP Solver and Generator * * This file is part of TSPSG. * * TSPSG is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * TSPSG is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with TSPSG. If not, see . */ #ifndef SETTINGSDIALOG_H #define SETTINGSDIALOG_H #include "globals.h" #include "ui_settingsdialog.h" /*! * \brief Class for handling Settings Dialog UI and logic. * \author Copyright © 2007-2010 Lёppa */ class SettingsDialog: public QDialog, Ui::SettingsDialog { Q_OBJECT public: SettingsDialog(QWidget *parent = 0); bool colorChanged() const; bool fontChanged() const; qint8 translucencyChanged() const; private: bool _newFont; bool _newColor; qint8 _translucency; QColor color; QFont font; QSettings *settings; QHBoxLayout *layoutCitiesLimit; #ifdef Q_WS_WIN32 QCheckBox *cbUseTranslucency; #endif // Q_WS_WIN32 QCheckBox *cbCheck4Updates; QSpinBox *spinUpdateCheckInterval; #ifndef QT_NO_PRINTER QCheckBox *cbHQGraph; #endif #ifdef Q_WS_WINCE_WM QRect currentGeometry; #elif !defined(HANDHELD) QCheckBox *cbSaveState; QLabel *imgIcon; QFrame *lineVertical; QLabel *labelHint; bool event(QEvent *ev); #endif // Q_WS_WINCE_WM private slots: void accept(); void buttonColorClicked(); void buttonFontClicked(); #ifdef Q_WS_WINCE_WM void desktopResized(int screen); void showEvent(QShowEvent *ev); #endif // Q_WS_WINCE_WM void spinRandMinValueChanged(int val); }; #endif // SETTINGSDIALOG_H